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Handbook on 3D3C Platforms
Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce
Series: Progress in IS
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Main description:

This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The  book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds.

This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies.

David Perkins, Research Professor, Harvard Graduate School of Education

This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives.

Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design  of the Hong Kong Polytechnic University

When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring.

David Reis, CEO, Stratasys Ltd

This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments.

Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine

Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century.

Eli Talmor, Professor, London Business School


Feature:

Provides a single, comprehensive resource on the emerging phenomenon of 3D3C worlds

Includes an introductory chapter on the history of the field

Offers insight on the variety of applications and future research directions

Includes a sample visual Appendix on one Kind of 3D3C world


Back cover:

This
book presents 3D3C platforms – three-dimensional systems for community, creation
and commerce. It discusses tools including bots in social networks, team
creativity, privacy, and virtual currencies & micropayments as well as
their applications
in areas like healthcare, energy, collaboration, and art. More than 20 authors
from 10 countries share their experiences, research fi ndings and perspectives, off
ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The  book is
designed for both the novice and the expert as a way to unleash the emerging opportunities
in 3D3C worlds.

This
Handbook maps with breadth and insight the exciting frontier of building
virtual 
worlds
with digital technologies.

David
Perkins, Research Professor, Harvard Graduate School of Education

This book is from one of the most adventurous and energetic persons I have ever
met. 
Yesha
takes us into new undiscovered spaces and provides insight into phenomena of 
social
interaction and immersive experiences that transform our lives.

Cees
de Bont, Dean of School of Design & Chair Professor of Design, School of
Design  of
the Hong Kong Polytechnic University

When
you read 3D3C Platforms you realize what a domain like ours -- 3D printing --
can 
and
should do for the world. Clearly we are just starting. Inspiring
.

David
Reis, CEO, Stratasys Ltd

This book provides a stunning overview regarding how virtual worlds are reshaping possibilities
for identity and community. Th e range of topics addressed by the authors— 
from
privacy and taxation to fashion and health care—provide a powerful roadmap for 
addressing
the emerging potential of these online environments
.

Tom
Boellstorff , Professor, Department of Anthropology, University of California,
Irvine

Handbook
on 3D3C Platforms amassed a unique collection of multidisciplinary academic 
thinking.
A primer on innovations that will touch every aspect of the human community 
in
the 21st century.

Eli Talmor,
Professor, London Business School


Contents:

Part I: Tools.- Part II: Applications.


PRODUCT DETAILS

ISBN-13: 9783319220413
Publisher: Springer (Springer International Publishing)
Publication date: December, 2015
Pages: 536

Subcategories: General Issues

MEET THE AUTHOR

Prof. Yesha Sivan is the Executive Director of The Coller Institute of Venture at Tel Aviv University faculty of management; and the Director of the Executive Master of Meaningful Innovation (EMMI) at the Hong Kong Polytechnic Design School. He is also the founder of Metaverse Labs (MVL) - a leading think tank focusing on innovation via virtual and real worlds. Sivan's professional experience includes developing and deploying innovative solutions for corporate, hi-tech, government, and defense environments (see for example: the Harvard 9-Keys for Knowledge Infrastructure). He published numerous papers in the areas of strategy and IT, innovation and venture, knowledge, 3D3C virtual worlds, and standards. Sivan received his doctorate from Harvard University. He has taught EMBA, MBA, engineering and design courses in his areas of expertise.